Cannabis Farmer Game Graphics Update! Cannabis Farmer Strain Master has had a graphics upgrade to lighting and materials! Faster rendering and much better lighting and image clarity. You can see the trichomes on the buds up close the details are so crisp! Every texture in the game received this upgrade giving everything a much more realistic and natural look. These images are before light baking and are not finished. it will look even better once we get down to the final parts of this game.
The terrain is going to change also, so please ignore the ground and pink in these images, it is going to change.
Sorry for the late update. Upgraded to Steam VR 2.0+ in Unity and had to Change MANY things to work with the new System Valve is trying to do. The good thing is it will work on almost any VR device and not just the HTC vive 🙂 I have been going through every UI element, Menu, and intractable object in the game that works with VR and reworking everything to work with the new Steam VR 2.0 in Unity3D.
I was previously using the Vive Input Utility in unity3D but have switched to Steam VR 2.0 which abstracts the controller input so depending on the Users VR device controller they are using, they can assign custom mappings and the input will detect a trigger pull, laser pointer button activation, track pad ect on any controller as this is now handled inside Steam VR and not something that is hard coded to just Cannabis Farmer Strain Master VR Weed Game anymore for Input bindings.
Weed Growing Game Updates: So I have been working on some performance optimizations. Specifically reducing the Vert Count of the plant models by 50%, increasing the branch leaf density and writing a new shader to do texture atlas shader instances for tiling and offset for GPU Instancing and got the plant models to be dynamically batched. Created 24 new Textures for the buds and created the normal, height and roughness maps to use on a Tesselation shader. It looks freaking great now. The Maps and Tesselation shader really helped make the Buds Pop. Im currently working on the rest of the plant models and finishing some more optimizations. Hope you all enjoy:)
Working on the terrain a little more. I have increase displacement and tessellation on the growing area and have added roughness maps to all terrain textures. Going to be working what the plants do when harvested with the weapons, adding volumetric light shafts inside of barn and shop windows. Progress bars under each achievement will also be added today. I have almost finished the pause menu Graphic options area so you can tweak settings such as FAA, anti-aliasing, texture resolution, fog and more along with pre set ultra,high,medium and low graphic presets.
I have added volumetric Fog and Light. Reworked the Shaders for the leafs and they are semi translucent now allowing light Glow to pass Through the leafs. Reworked terrain textures and added a path and a lot more foliage. Trees Sway in wind slowly now. Full post processing effects added.
Added tessellation to Buds giving them a much better look and shape. Wetness and Puddles are added along with Rain which also ads to the plants Quality score and Growth. Reworked shed texture and tree bark shaders. Added Support for VR, specifically HTC Vive right now.
Increased Leaf Density on plants and gave them a more natural shape. Secondary Branches grow slower than main stem and leafs, as secondary branches grow the buds begin to form until they reach full size.
I really wanted to go for visual fidelity. Next I will be adding options for you to turn down visual effects to reach an acceptable level of performance for your graphics card is mid or lower end. I’m currently getting 110 FPS on a GTX 1080 during the most visually demanding part of this scene(full view of 16 different cannabis plants growing at once of 24 possible combinations which is the max allowed grow patches, with full post processing effects and volumetric lighting/fog turned on with max FAA and 8x anti aliasing, soft shadows and full texture resolution. 130-150 FPS walking around the environment facing away from the plants growing.
I have been doing a lot of optimization and refining to get this much detail at good frame rates. I will also be testing FPS on a 650 ti boost( Super low end card 8 years old) and also a Radeon RX580 so I will have an idea of performance on Low and Mid range cards. I want to get a minimum spec for 650 TI boost levels to run at least 30fps on full effects. This is the most time consuming part of making sure this works on low end hardware at an acceptable frame rate.
After I started to support VR for this Pot Growing Game I realized how amazing it is to play this game in VR just casualy sitting in my chair or getting up to walk around my crops and fertilize them fulls cale sativas 8 feet tall, all the detail of the environment. VR support really has motivated me to push the visual quality in a new direction and I can tell you that this is one of the most relaxing chill things I have played in VR in a very long time. This pot growing game, Cannabis Farmer Strain Master looks great in VR.
The Spatial 3D sound that is projected while your out walking sounds extremely crisp, and true to life distance for sound projection, giving great ambiance to the game.
Marijuana Grow Game Called Cannabis Farmer: Strain master Update!
Added a lot of visual upgrades to Cannabis Farmer: Strain Master! The environment is a lot closer to what I was imagining the game should look like and should be a lot more zen when growing. Getting close to where you all can play this marijuana growing game soon!
Tessellation increased for terrain along with textures and new shaders added into environment.
Plants are now scaled instead of animated for performance. This allows the individual buds in the game to be affected by fertilizer and water, increasing in size and branch length. Tons of cool features being added.
Cannabis Farmer: Strain Master Graphics Update! For this Pot Farming Game We have been hard at work changing to a linear color space and new Post Processing effects. A Pot Farming Game that looks so real! Working new vegetation system and Terrain Textures with Tessellation. This is a sneak peak of our progress and there is a lot more to come.
Its been a while on a new update but here is the main menu and the loading screens! Hope everyone likes the new Pot Growing Game menus. Well be posting some new videos of the current progress. The game is extremely close to completion here and were getting excited about its release on Steam and download on our site!
Have not posted an update in a while, been working on alot of details and wrapping up Cannabis Farmer Strain master for Steam! We have added Coin pickups after harvesting plants. These can be used to purchase new harvest tools in your shed!
Picking a good sound and particle effect really helped for the coin pickup, making it feel satisfying when grabbing the coins.