Working on the terrain a little more. I have increase displacement and tessellation on the growing area and have added roughness maps to all terrain textures. Going to be working what the plants do when harvested with the weapons, adding volumetric light shafts inside of barn and shop windows. Progress bars under each achievement will also be added today. I have almost finished the pause menu Graphic options area so you can tweak settings such as FAA, anti-aliasing, texture resolution, fog and more along with pre set ultra,high,medium and low graphic presets.