Weed Growing Game Updates: So I have been working on some performance optimizations. Specifically reducing the Vert Count of the plant models by 50%, increasing the branch leaf density and writing a new shader to do texture atlas shader instances for tiling and offset for GPU Instancing and got the plant models to be dynamically batched. Created 24 new Textures for the buds and created the normal, height and roughness maps to use on a Tesselation shader. It looks freaking great now. The Maps and Tesselation shader really helped make the Buds Pop. Im currently working on the rest of the plant models and finishing some more optimizations. Hope you all enjoy:)

Pot Farming Game Bud3 Pot Farming Game Bud4 Pot Farming Game Bud5 Pot Farming Game Bud6 Pot Farming Game Bud7 Pot Farming Game Bud8 Pot Farming Game LeafModel Pot Farming Game Stem Model